Defeat the Grodus Xs to destroy the shield. It's red, but what's it so embarrassed about? They have 3 HP, 6 attack, and 2 defense. Cross the gap with Yoshi to reach the red switch. My condition was to use at least one special move.
Dark Hammer Bros. Once you defeat them all, 8 chests will appear.
When you find the Golden Ticket in 3D mode, the cooking disc should be nearby.
You'll barely be able to hop a few inches off the ground. It's a Dark Stone Buzzy from a certain secret pit.
Nab the Dimension Key from the chest. Cooking can be accomplishe by bringing items to the chefs on the 1st Floor of Flipside and Flopside.
Characters and Pixls
If this doesn't work, use the pipes to move from one side to the other. This Dark Jawbus dwells in a certain secret Pit. This Dark Pigarithm wallows around in a certain secret pit.
You'll also want to bring a good stash of items, such as Maple Itps and Thunder Rages, but keep some space in your inventory to steal items from enemies and get some from the audience. Peach is looking fabulous in her white wedding gown! They work for their own cursed powers. Ninjohn is an assassin from King Sammer's Kingdom. That is, until you see them eating.
Mario should attack the Chomp if it's there, and the partner should attack Tutankoopa, or else you won't win the battle. They have 4 HP and give 2 SP. Like a Koopa, but somehow The polka dots are for extra intimidation.
She made a Pure Heart to stop the end of all worlds. They have sleepy, freezy, and poison gas, so watch out! It's a Buzzy Beetle with a rock-hard shell. Squigs, Growmebas, and Cursyas The missile-shaped Pixl says they defeated that monster of a dragon.
Leftmost portrait Caught Card? Return to Flopside 1st Trilas and go into the background to find a locked door. Move into that door, kill the Magiblots, then use Mario to see the hidden indicators on the sides of the blocks here: 3, 1, 2, indicating that you should hit the middle first, right second, and left third.
Isn't it fun to guess which curse you'll get? Tutankoopa says Mario isn't listening and that if he keeps exploring, he will become a mummy.
End boss room, near the statue of Squirps' mom. There are some impenetrable exits from this location, but eventually you will find a pipe leading to the 1F Outskirts.
It's a Buzzy Beetle with a rock-hard shell. It'll turn around if it bumps into a wall.
They look the same, but they're definitely tougher. Stand on the switch to make stairs to the key appear.
See our chapter on that challenge for more triwls. Detonate Boomer to cause the pipe to appear, then quickly move into it before it disappears. He can jump a smidgen higher than everyone else in the party by tapping 2, and can press down on the D-Pad to start a superjump that will rocket him upwards to areas completely unreachable by your other party members. You should be able to glide down to a floating platform with a green pipe on it.
Show all posts. Drop down the next gap and you'll find a purple block and a red block. In her opinion, it was likely a cat. Leave and save the game, then head for the arena.
Super Paper Mario
If you can dodge the Chain Chomp, the attack will end and he'll take damage. Congratulations on making it. This is one of the hardest fights, so it may take a few tries.
A single Squoinker upper left corner Triangle brain? Probably not the best choice for a petting zoo. Don't eat on it, or you'll lose some serious points. Pokey Mummies will appear and the door will be blocked off. The best policy: keep away from angry floating heads. The cards provide usually humorous fun facts about all of the enemies and characters in the game.
For instance, pressing 1 while standing in front of the crack in the wall, then pressing 1 again to detonate Boomer, will lead you to a Watchit card. Use that on the locked door between the outhouse and the statue to move on. You have a five minute time limit to get through each room, so there's no sense in rushing things. First Screen Nothing to see here. Sounds like a Daredevil supervillian. And where is here? Free shrooms
Side Quests and Activities
Make your way off to the left a bit and flip to 3D to find a passage off to the right. First Screen Nothing to see here. Fourth Screen A couple of rolling spike enemies are here. Move into the background near the card shop and use Fleep on the crack in the wall between the two houses to open a doorway.
But watch out: they've got fiery tempers. Flip to 3-D and check out its funny little limbs! Haha, actually it does. Dark Dark Boos and Goombas
After the lengthy introductory sequences get over with, you'll regain control of Mario inside Fliptown, a town that exists between dimensions. At every tenth floor of the Flopside Pit of Trials except for the hundredth is a rare catch card of one of Mario's partners from Paper Mario. Outside of Francis' Castle, these spiketraps almost never make an appearance. Rapid-fire version of the above. Hit the switch so that it turns pink and return through the pipe to return to where you were before.
Stomp them to turn them into Go east and you'll find a narrow bridge with some fire bars. Drop down and go left past the Phantom Embers.
Rawbus Grubba's onstage with Rawk Hawk, saying that he's excited for the match and that Gonzales made it through the ranks faster than Rawk Hawk.
The lower right door will let you check your debt. Float across the first big gap with Peach, then drop down to him.
Keep me logged in on this device Forgot your username or password? The farther you go into the dungeon, the more expensive the items get, to the point they border on usurious.
They are collectible items that constitute most of the treasures in Super Paper Mario. Boing-Oings and Sproing-Oings
You have a big boss fight here, as a giant octopus enemy will attack you. And then she kisssed meeeeee….
Very last screen of the subchapter, on the same screen as the Star Block. Head into Flopside trjals start poking around. Proceed along the path here until you come to a small gap with a tall pipe nearby. Return to the river Tywgs, dive in, find the hole in the bottom of the surface, and unlock the door there.
Do you like this video? And game overs. The heroes have passed the trials behind them, but whether they are the true heroes of legend is to bee seen. You can also buy Catch Card SP's for coins each. He asks about King K. Body Slam or throwing something will knock him off the rafters. One of the last foes in the Flopside Pit of Trials.
Although most rooms can f,opside completed in 30 seconds to a minute; our record for getting through a room is a whole three seconds. Boomer: Blow up objects. Flopside pit of 100 trials tips to lose weight by JohnDashman Free hints Whenever you get stuck, save the game near your current location. You have two red doors to travel through here: one to the east and one to the west. You can see new blocks that can only be viewed from the 3D angle, and you'll also find a new pipe hidden behind one of the other ones. One of the rooms in the maze with two Cursyas will be the location. Merlon appears here and tells you to smash a block.
Pit of 100 Trials
Check the shelves. The first red door you see here will have three Blue Fruit on grials tree inside. You can also make some decent offensive items, like the Lovely Chocolate Mild Cocoa Bean and Fire Burstwhich temporarily doubles your attack damage, halves all damage you take, and shocks enemies that touch you. You should be able to glide down to a floating platform with a green pipe on it.
Catch Card Go 14 2—2. Dried Shroom 18 3—1. Flipside and Flopside Pit of Trials. Move off to the right here and use Thudley on the large blue block to find Carrie, another Pixl. You may also want to drop into the water here and swim along until you meet Flimm, a salesman with a rotating stock of rare items.
He's a real go-getter, but sometimes he goes overboard. Sadly, his kind is on the verge of extinction. The question is, do psycho jesters get good benefits? Squiglets and Magikoopas You can't see its beady little eyes, but it's watching Flipping Spiky Skellobits Paper Bowser looks at it, saying the kingdom will be theirs.
All of the? Caught Card? When you reach the 20th Round and defeat the guardian there, a cutscene will ensue. You have a big boss fight here, as a giant octopus enemy will attack you.
Bowser can attack for 12 fo a turn although we were at level 13; your mileage may varyand will require two attacks to kill a head, again assuming that no one dodges anything. When you see the rail flip off to the left, press left on your controller to move the rail car into the other track. There is no way to get down to the next floor without winning the battle, as the defeat of the enemies causes a Warp Pipe to appear out of the ground, leading to the next room of the pit. Instead of a catch card at the hundredth and final level, there is the legendary god Wracktail. Hit the blue block here, either by jumping into it with Bowser or by Thoreauing one of the flying security bots into it.
It also has questionable taste in eyewear.
When you do, morph into 3D view and find the black hole hidden behind an asteroid here. There are Tech enemies here that are resistant to jumping attacks, so try to nail them with Boomber bombs as they jump around.
They have 3 HP, 6 attack, and 2 defense. One stomp, and it's like it never went to flight school.
At every tenth floor of the Flopside Pit of Trials except for the hundredth is a rare catch card of one of Mario's partners from Paper Mario.
The switches flip the all of the stairs of the same color. There are 90 floors with enemies. The heroes can now move around at higher speeds than with Carrie, but without protection from spikes. Drop down into the crawlspace. King K is the fifth one this year. Floors of the Pit of Trials have a picture of the blue Pure Heart.
There are rooms, but each room divisible by 10 has no enemies. Go back to the room where you were locked in with the Pokey Trial. The ground will shake and the Ferris wheel will star spinning. You should land on an area between the red switch and the floor. X sends another email saying to find the staircase switch so they can reach the attic. He played it cool in shades as he flew you over lava. Watch your head because they'll throw theirs at you!
Magikoopas and Clubbas
Use Dottie to get underneath the bricks there and Cudge to hit the yellow block to reveal a Heart Pillar.
Head spikes: The ultimate in antistomping technology. Bowser is okay with an easy win against Mario.
That will give you the Slim Pixl, who can let you avoid traps by turning sideways.
Two gravity switches here.
This area has Angry Bullet Bills. Tippi says he's a prototype of Fracktail. We're shown our records page. This Dark Clubba stumbles around a certain secret pit. It mostly throws bones out of sheer spite.
This Weight can be used to blow stuff up real goodlike. Mansion Patrol A frenetic lightgun-esque game that has you pointing your Wiimote losw the screen and attempting to shoot at Boos before they reach you and zap you. The middle door here still leads to a dead end, so head up and to the right to find the uppermost door here. The rest are cards for characters and Pixls, for the most part, with some cards for characters from past Paper Mario games. There are two doors here, one in 2D mode and one in 3D mode. Free hints Flip to 3D mode here and drop down into the hole in the middle of the area.
You obtain Pixls as you work your way through Super Paper Mario. Grab the growmeba clones with Thoreau and throw them into each other to kill them off. There are two doors here, one in the upper-left corner of the screen, and one in the lower-right. Trial Stew 41 7—2. Fourth Screen A couple of rolling spike enemies are here.
The Flopside Pit is found in the mirror image location of the Flipside Pit, and is reached via the same route as the other one. Return to Flopside 1st Floor and go into the flopside pit of 100 trials tips to lose weight to find a locked door. This is great for using with Bowser, though. You're going to be flipping into 3D a lot during the game, so get comfortable with it now. Move to the left side of the room and hit each of the blocks one time, moving from left to right. After supersizing with a Super Star, check that screen for a pipe in 3D mode.
Mario's ally says this isn't fair, because they're still worn out from their battle 100 Grodus. For the most part, they are just fun to collect, but the enemy cards have added utility: Your attack power is multiplied by one plus the number of enemy cards you possess, so one card will give you double attack against that certain type of enemy, two cards will give you triple, and so on. He'll turn his arms' armor into wings and chase the bros. Soopa Strikers She was a great friend once she split from her sisters. He really knows how to hurl a mean throwing star.
Beepboxers, Cursyas, and Heavy Cursyas He used Luigi and the Chaos Heart to create it. View source. What you need to do is stand on the switches to flip the stairs. This one has a Tippi card.
With that done, return to the mayor and he'll tell you to speak to Green, the second bridgemaster here. Cudge your way through the first few enemies here, then 3D your way past the rest to reach the second screen. Muth Card 31 5—1. Anyway, return to the first screen here and give the Ancient Clue to the guy in the outhouse.
Move into that door, kill the Magiblots, then use Mario to see the hidden indicators on the sides of the blocks here: 3, 1, 2, indicating that you should hit the middle first, right second, and left third. Makes some enemies unable to damage Mario whatsoever. There are four arcade games in all. You do not know which enemy holds the key until you destroy the enemy that has it. Cudge your way through the first few enemies here, then 3D your way past the rest to reach the second screen.
Still, no one's winning any cuteness contests here.
The sign here will tell you two codes: for the room on the right, and for the room on the left.
It'll also throw its own head at you.
Cooking Disk PU: Chapter
Without you, he never would have left that outhouse Either reset the game or use Koops and Earth Tremor. Mario should do most of the attacking, out in front. It has a spike, so don't jump on it. Leave the room and drop down to the lowest door in the area, then go west. When you return, whoever's there says they'll come clean. He asks if she's heard of the Crystal Star.
The flowers are on a large Ferris wheel. She's in charge of scheduling, organizing, and brain-control. Tutankoopa warns you not to go in here. Then travel to chapter
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Flipside and Flopside Pit of Trials. Return to the third screen here. Examine them in 3D mode to find even more coins! Many cards can be found in obscured or hidden treasure chests around the land, as well.
When you get back to Flipside, head back to the doorway leading to Chapter 3 and go through to Light them to match the pattern that you saw in trialz last screen: the second, third, and fifth torches should be lit by Bowsercounting from left to right. Jump across the gap and shift into 3D to hit the shiftblock there. You will eventually come across a large heart enclosed in a large box. Return to Jaydes at this point to receive the revitalized Pure Heart, and, through the magic of convenience, to return back to Flipside.
Well, really, why are any of us here? Web design by RippleWerkz. No, in order to figure out how to proceed here, you need to return to the same Cragnon yrials in town who told you the old code. One can be found by smashing the upper levels of blocks until you reveal a ladder, and another is to be found a bit to the right in this screen. Go behind gated section from Flipside 2F, use wiimote to find hidden blocks above the platform nearby, and climb up from there. Fourth screen by our walkthrough, where the old adventurer sold you the toilet paper.
Who's a good boy?! Go through the pipe. Go through it. Not so cute anymore, is it? Starlow thinks she and Paper Mario can handle it.
First screen, head right and stay on the ground until you see the colored blocks in the air. It'll tell you to jump up and down underneath a red palm tree 10 times. Beyond the bridge, you'll come to Yold town. There you will see two chestes the first has a gold card the second one has a memory card. You can find Red Apples in the bottom right corner of this screen, and Yellow Apples in the upper left, assuming you see the path in 3D mode. They're also all pitch-black, preventing you from telling what kind of enemy they are at a glance. Defeat Wrecktail fast in flopside pit of trials If you have Luigi, when you jump on wrecktails back.
The Underwhere? He will give you the code to the safe, but you will need a certain Pixl to get to it. Very last screen of the subchapter, on the same screen as the Star Block. Note also that, even of the or so cards that are usable when you attack enemies, a lot of these will be cards for "Dark" versions of your foes.
He played it cool in shades as he flew you over lava. Mario's partner asks if she made the noises the guards heard, but she insists that she's silent. They have freeze breath, but are weak to fire.
You flopside pit of 100 trials tips to lose weight also use Cudge on yellow-faced blocks, but there are only three or four of those in the game. There are plenty of other rooms in the little maze, but none of them kose to have much of value in them, although there is a POW Block obscured behind a pipe in one of them. Place the heart into it to open the path to the last Pure Heart. Kill the chain chomp here by jumping on it, then grab the block with Thoreau and stand on the red button to open the pipe leading on. Head through there, then find the path leading off to the right in 3D mode.
Boomboxers and Cursyas Go through it. He'll turn his arms' armor into wings and chase the bros. Give it a friendly stomp to turn it into a Dark Goomba. But it's not well-suited for aquatic operations. Lakitu and Spiky Gloomba
Other than that, he's perfectly normal. The music is a medley of dungeon themes. Have Bobbery blow up the Chomp part of the statues to reveal pipes to the background. Just look at this cute little Buzzy Beetle with wings.
Shadoo says that she will fight you if you go through a second time. Smack it from the side because you can't stomp it!
King Croacus Card 38 7—1.
Toopa Strikers and Magikoopas
The rest are cards for characters and Pixls, for the most part, with some cards for characters from past Paper Mario games. Move into that door, kill the Magiblots, then use Mario to see the hidden indicators on the sides of the blocks here: 3, 1, 2, indicating that you should hit the middle first, right second, and left third.
Occasionally, a Flipside salesmen appears on the break floor and offers to sell Mario various useful items. It does have a short fuse, though
Hitting it will end the chapter, but before you do so, flip to 3D and check out the hidden passage behind the wall here. There are a few individual corridors here, each with plenty of enemies to kill for extra experience. In combat, you can use Thoreau to pick up enemies of almost any size and throw them into each other to deal damage to them. Hop into the rail car and flip into 3D mode. Count Bleck Card Chapter 1 Flipside After the lengthy introductory sequences get over with, you'll regain control of Mario inside Fliptown, a town that exists between dimensions. Feel free to explore if you like.
Stone Buzzies and Spanias This is Gloomtail, who will avenge Hooktail by taking their lives and gnawing on their bones. Spiky Goombas and Koopas 6. He'll throw shells at Mario and use magic. Hit the switch corresponding to the brighter star in the room with the Ferris wheel. Who's a dark, evil boy! Go east when you are ready.
It will charge up for this attack, so hide with Vivian to dodge it. They look the same, but they're definitely tougher. Clear through the Dry Bones, which will keep coming back, and chase down the Dark Bones. Jawbus
Muth Card 31 5—1. You have a five minute time limit to flopsidd through each room, so there's no sense in rushing things. Eventually you will spot a very small gap just beyond some spikes where you can jump from the right side of the room to the left side. In the next long room, you can travel to the left to find a pipe that will return you to the first screen of the castle.
There are many gaps in the area. Smack it from the side because you can't stomp it! Those that disturb her sleep fall into the depths of endless darkness. He's small, wily, and not above smacking your shins! Locations Mario World Levels Worlds. This thing will not leave you alone.
Flopsied entrusted his only Crystal Star to his least competent underling, knowing that, regardless of how that fight turned out, he'd get all of the Crystal Stars together. But if you relax a little, you'll figure it out. Levels 1 through 10 are fairly easy and have basic enemies from Chapter 1 and new enemies like the Gloomba. Fracktail valiantly guarded the Pure Heart inside Yold Ruins.
It'd chap its hands on your face Hauling that club around would make anyone tired. Clear through the Dry Bones, which will keep coming back, and chase down the Dark Bones.
This former wrestling-star Pixl can pound the ground. They may have the key. Dark Koopatrol and 2 Chain Chomps. My condition was to let them hit me five times.
You can gauge whether or not they need to be up or down by looking at them in 3D mode; the pattern is down, up, down, up, down. Wait for them to pop into existence, jump out of the way of their magic bolt, and jump on their head. Cudge: Use a hammer. You can easily jump on him when he puts his shoulders down and charges, and you can also probably jump onto him just after he completes a jumping attack, although the timing can be tricky. Also, the Flopside Pit of Trials now accessible. Bowser Bowser's flames are quite powerful when used against the appropriate enemies. Carrie is probably going to be the least-used of any of the mandatory Pixls that you pick up.
You can also use Cudge on yellow-faced blocks, but there are only rtials or four of those in the game. The throw will send Mario careening off of the walls and take control of him out of your hands for a few seconds, which is pretty frustrating, but not anything overly deadly. Defeat the Barribad here by flipping into 3D to get inside its security barrier, then jumping on it.
They only fire Bombshell Bills, so defeat the blasters before the stage is flooded with them. Squogs, Blue Magiblots,
There are two doors you can get to here, with one at the bottom of a pit this one flips you over to the right side of the room and eventually leads you to a locked door and one that can only be reached by jumping over the first door with Princess Peach.
Parakarry earned his fame from the original Paper Mario. It floats up and Tutankoopa materializes.
If it keeps rolling, maybe it'll aerate someone's lawn.
Use Cudge to smash it and move down to the 1st Floor Outskirts. More hallways!
Bowser's flames are quite powerful when used against the appropriate enemies. Jump or run to avoid it.
Simply stand ov to him and flip from 3D to 2D to wrench him back into 2D mode himself, and he'll lower the bridge outside. You might find the key after killing the first enemy in the room, or you might not find it until you kill the last. Enemies that move quickly towards you, or who have ranged attacks, will obviously be tougher to hit with Cudge without being damaged yourself. Poison Shroom 37 5—4.
The correct path is marked by a lit torch on the east side of the room. Jump onto the wall blocking the heart pillar, then switch to Mario and Flip to 3D. Luigi is good for enemies that are too close to the edges of platforms. They're happy the bros are safe. The Dark Boomboxer rocks out in a certain secret pit. It contains the Super Hammer. Looks a little like cotton candy, but don't bite!
Com Gameboy Gameb. When the introductions are over with, head to Flopside 2F Outskirts, then start proceeding down the pipes until you reach the Flopside B1 Outskirts. In the Crognan land, move to the right and find the crack underground in 3D mode.
However, there are no saving points anywhere inside of the dungeons. Bowser can attack for 12 damage a turn although we were at level 13; your mileage may varyand will require two attacks to kill a head, again assuming that no one dodges anything. The real end boss is here now! If there are bombs on the ground, pick up Francis and throw him at them. You can jump from the top of the ladder onto the top of the house to find a Stop Watch. There are plenty of other rooms in the little maze, but none of them seem to have much of value in them, although there is a POW Block obscured behind a pipe in one of them.
If only Link were here…. That will bring you out to Room 6. Go down into it, then use Tippi to find a hidden blue wfight. Hitting it three times will cause the octopus to disappear, letting you end the chapter. Nothing special to do here, really; you need to get up on the platforms, get over the head of the robot, and jump on it to deal extra damage. There are some impenetrable exits from this location, but eventually you will find a pipe leading to the 1F Outskirts.
Inside the castle, the Paper Toads jump into the book. Spanias and Shlorps Dashell says to dash and shuffle to dodge the fiercest attacks. You'd be right. This little thundercloud is darkening a sky near you! In the arena, the crowd cheers for Gonzales.
Super Mario Bros. Fear them or be struck with flying mallets. Never mess with Ninjerry. Next, prepare for the final chapter and the final battle. Go east, heal, grab the Ultra Shroom and Jammin' Jelly in the chests, and save at the bottom of the stairs.
Many people in that world have strange head spots. Each time is a little different.
Ride the platform here and head into the pipe neaby. Otherwise, you can just avoid them in 3D mode.
One of the last foes in the Flopside Pit of Trials.
Or eat an army. It will charge up for this attack, so hide with Vivian to dodge it.
A Ruff Puff Card can be found to the left of the door.
Grab it and return to the second screen. You can jump up here and coast off to the left towards the green pipe with Peach; heading into the background here will net you a handy Ultra Shroom Shake. With that done, move over to the fourth door from the right and drop down to flip the blue switch here. Head to the right, and when you spot the green door, go into it and speak to the resident. Dashell Pixl
Thudley: Shake the ground. First Screen Nothing to see here. The two primary methods of attacking here will be to either use Bowser or Boomber. Two gravity switches here. Head to the Peach door and proceed through.
The parade moves to Mount Brrr, where Nabbit, chased by many Yoshis, trips and drops the melon. Room is a complete white void, similar to the World of Nothingthe place that was created when The Void destroyed the fifth level.
Otherwise, return back through the Mirror Hall and head up to the roof to find the new door to Chapter 5. There are some more goodies here including a very high block above Bestovius' house that you can reach by jumping onto the house itself.
Gah, it's very hard to tell.
To access the new levels, beat the boss level over again. Go to the right, then east. Here are some strategies and tips: Get the First Strike as much as possible. Unlock the door and head east. Papercraft Bowser Jr.
If you go into each of the holes here, you flopside pit of 100 trials tips to lose weight to match the colored block with the color of the portraits, so that, from left to right, the blocks are colored white, black, blue, and red. Fifth Screen Go ahead and save your game here, then jump across the sand pit. With the Floro Sprout still on, return to the first screen and head to the right to find the scanning room behind the white door. Performing this pattern will raise up a Heart Pillar, letting you deposit the heart. Release the fish into the water to nab the space helmet, then return to the door and proceed on into space.
They'd be awesome at "Red light, green light"! Spanias Go east and you'll enter a long hallway. There are spikes that appear from the floor, so you can't take a straight path through. This dark Megabite dwells in a certain secret pit.
Be careful moving up and down while inside the Pits, as sometimes jumping up to a platform above you will result in an enemy kf on your head that you had flopside pit of 100 trials tips to lose weight opportunity to see. Get behind it in 3D mode and push it to the left, then drop down and flip the switch. Jump or run to avoid it. Atomic Boos are remnants of American nuclear testing in the Pacific Ocean. Flip to 3D mode here and drop down into the hole in the middle of the area. He can jump higher than anyone else can normally, and can also super-jump if you hold down and then release the downward directional button. After defeating Shadoo, the heroes get eight rare catch cards, one of themselves and one of their dark selves.
The little critters can throw off your timing, so watch it! It's wearing contacts! A hip replacement kept him out of high-end competition. There's a rush of Dry Bones in the room. This bowling boulder rolls around in search of prey.
Head to the left and kill the Clubba near the stack of blocks, then blow them up with Boomer. Eventually you will spot a very small gap just beyond some spikes where you can jump from the right side of the room to the left side. Go to the Flipside Shop and buy 1 Gold Bar. Oh, we're having a twinkly day, all right. Move around it in a clockwise manner for one rotation, and the Stone Tablet will appear on its nose.
Enemies suffer when he uses his head. He tells Jolene to tell the others that King K went home for a while, because nasty rumors are bad for business. They're not designed for battle. Eeligons and Choppas
Go to the far right and flopsidw the cyclone on the yellow fluff to reach a! We're shown our records page. There's a switch in the gap that will make a platform slide out of the wall. Walk to the far right and use Flurrie to reveal a tunnel under the stairs.
Fo down the stairs and go to the room below to the east to get a key. Squiglets and Koopas He carries a spear, which makes getting the condition of not using your hammer very unfortunate, which happened to me. More or less Paper Mario jumps in the book and it closes.